Each time a prominent awards ceremony approaches, there’s always a clamor for the addition additional classifications to honor overlooked contributions and satisfy the hearts of followers who have specialized interests.
A fellow writer previously argued advocating for terror-themed awards. It would be amazing. So would board games, representing a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front since similar to single-minded supporters, I possess a compelling case backing this proposal is the most urgent above others. Here's the proposal: We need a category for puzzle games.
Organizing Gaming Categories
Categorizing art by genre is not a science; opinions vary greatly, and typically spark debates concluding with vague boundaries. This explains why cinema institutions steer clear of genre categories. But it is a necessary evil within the realm of gaming, showing incredible range they hardly constitute a single creative category.
To recognize the complete range of achievement in video games to gain proper attention, and for games of all stripes to have a chance for representation, classification by type becomes crucial.
Present Award Structure
The major gaming awards presently include genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types successfully include a lot of ground, allowing placement for most games within them.
This doesn't apply to puzzle games. No appropriate category exists to put them. Think about these outstanding current releases, showing diverse approaches: building puzzles of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges in another game. Which classification works between these six categories? Unfortunately, nowhere.
Recognition Challenges
There are dozens of brilliant puzzle games released every year without proper recognition at major award shows, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.
- An iconic brain-teaser got overlooked completely during that awards season
- Another creative title received no nominations in 2019
- Popular arranging title was overlooked recently
- Just some brain-teasers scraped into niche award types
Value of Brain-Teasers
Frequently they represent small games, but the art behind logic titles carries substantial weight. Famous handheld logic titles rank among the most-played games worldwide continuing this trend for over a decade.
The legendary block-stacking game rivals well-known building titles for the title of highest-selling title ever; it also contends for best game of all time. Puzzle games are foundational for gaming as medium, and they are in conversation with diverse game types.
Proposal and Rationale
Brain-teasers wouldn't encounter such difficulty. It would be easy to populate multiple candidates with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, since numerous excellent many worthy titles.
And to reiterate, these represent titles lacking appropriate categories during prominent ceremonies. Brain-teaser creators are working at the hard edge of video game design, developing some of essential manifestations within interactive entertainment. Comparable to film action specialists, they merit acknowledgment. Don't make them wait decades.